DBMA Vid Lesson – Kali Tudo Time Machine – Bolo Loop – Back Control – Sector One

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13 thoughts on “DBMA Vid Lesson – Kali Tudo Time Machine – Bolo Loop – Back Control – Sector One”

  1. Most of the material here is about Sector 3 for the Bolo, with Sector 1 being outside the lead arm, Sector 2 being between the arms, and Sector 3 being beyond the rear arm.

  2. A few things to think about here:

    a) When I showed my Bolo Sector 3 to Guro Inosanto he said “Very good Marc, you have figured out a way to get to the other side.”

    b) a limitation presented by a boxing dominated striking style is that is was developed outside kicking and take downs.

    With regard to takedowns, in Kali Tudo with our integration of bolo, including as part of Time Machine Game (and other things!) we present a variable new to those who would seek to drop under and in against boxing based striking. This enables us to deter the will to go for it and can counter many attempts– and by so doing free us up to bring the upper sector striking firepower where KT excels.

    If we can generate the necessary forward pressure, Sector 3 can be surprisingly easy to achieve. After all the opponent does not defend where he is not!– and once we are where he did not expect us, we have initiative and advantage on highly effective angular lines

  3. re the Kali Half Nelson (with 10:08 left to go).

    First I demonstrate show the lateral line drive with the feet. To convert this into the hard landing (on the tip of the shoulder) as intended, it is necessary to block the far side of his body somehow (at foot, ankle, knee, hip, waist, etc) Though hard to see here, my left hand is blocking at the far side of his waist.

  4. Dear, Mr. Denny

    How would you recommend committing to patterns with entries. I see how some patterns lose their effectiveness at certain angles with kicking. At times the trapping available helps string things together but it interferes with taking a traditional shot and reduces the range of my kicks. I am not sure if I am just retarded or I am missing something. Thank you for your wisdom.

  5. Woof Blaine:

    Aarrgghh!!!

    I just spent about an hour writing what I thought was a really good answer only to have it disappear into the great cyber void.

    UGH!!!

    Give me a bit to regroup , , ,

  6. Well, rather than writing another opus, allow me to begin with a request for clarification:

    “How would you recommend committing to patterns with entries?”

    Please flesh out your meaning here.

  7. When you take a shot for the takedown it has to meet the criteria of level change, penetration step, and takedown. A good wrestler will sprawl out on you or a greco-roman dude will go for a reversal with an entry from that angle. So what oodaloop do you recommend weaving into? For instance if I go and shoot in a double leg and they sprawl out they are choosing a side to sprawl too and turning their hips, I can then adjust my head accordingly dictated by where their midline is and either troubleshoot or disengage. Now where I like the creativity of the movement, on a day where fortune doesn’t favor the brave, they sprawl out and their weight either pushes you down, sets you up for a reversal, or allows them to pinwheel and flank you, what measures can you take? Your changed the angle where you can no longer use your longest weapon to create distance, your posture is compromised so you are allowing yourself to reap some angry thunder if your tactic over agitates the uke, and most anti-guard techniques lack the ease of re-chambering into your own guard unless you really pivot your elbows in a pensador manner. I liked the concept of the kensi method pensador and adopted it as the back up guard to my own Kali tudo application in sparring. The pensador makes switching between Joe-Shmoe and Kali tudo accessible. However, in order to maintain posture,position and alignment for a proper takedown you need to be able to square up and remove the angling of Kali tudo or create a method for entry that makes takedowns more accessible. I am training out at TEAM ROC owned by your friend Greg Thompson. Most of the guys at the gym are high level wrestlers and do not appreciate some of the tactics. However, I am enamored by your methods and keep trying shit out, if I had a means to cycle between the time machine, pensador, Dracula, to a straight shot I would be more of a nightmare then I already am because I could go into takedowns or maximize my kicking range. I just feel like this puts even more of a strain on posture, position, and alignment when implementing it live.

  8. Tl;Dr: do the exact same thing with a good guy and they’ll stuff the head. There isn’t a smart way yet from going from angles to squaring up to take a shot.

  9. Not familiar with the term “pensador” in a martial arts context.

    “The pensador makes switching between Joe-Shmoe and Kali tudo accessible.”

    Flesh this out please.

    “However, in order to maintain posture,position and alignment for a proper take down you need to be able to square up and remove the angling of Kali Tudo or create a method for entry that makes take downs more accessible. ”

    Given the DLO criteria (chance of weapons, multiple players, etc) underlying KT, there is far less emphasis on take downs than in generic MMA. To the extent that we take them, they are more an “accidental if not incidental” side effect of making our opponent break structure. In DBMA KT and in our DLO we say “It is easier to fight people from behind than in front, especially when weapons are, or may be, in play.” Deliberately giving up angle in search of a shot is to put aside DLO criteria in favor of MMA criteria.

    “Most of the guys at the gym are high level wrestlers and do not appreciate some of the tactics.”

    By “do not appreciate” do you mean they are unimpressed by the material or that it irks them because it works against them?

    Really glad to see your engagement here– I wish more people would do so!

    Headed out for a while right now. More when I get back.

  10. “However, I am enamored by your methods and keep trying shit out, if I had a means to cycle between the time machine, pensador, Dracula, to a straight shot I would be more of a nightmare then I already am because I could go into takedowns or maximize my kicking range. I just feel like this puts even more of a strain on posture, position, and alignment when implementing it live.”

    You are very much on the right track here. As I pointed out in DLO-2 mental fluidity is perhaps the most important form of speed; if we change structures/games more fluidly than our opponent we have a very good chance of keeping his OODA loop disrupted.

    That said, I am not yet following your point about “strain”.

    PS: If suitable, please tell Greg I said hello.

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